mode: has quality good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents condition
Weight: 0.60
, concept
Weight: 0.60
, factor
Weight: 0.58
, setting
Weight: 0.58
Siblings arcade
Weight: 0.65
, survival
Weight: 0.62
, default
Weight: 0.61
, cbc
Weight: 0.57
, overlay
Weight: 0.55

Related properties

Property Similarity
has quality good 1.00
has quality bad 0.96
has quality better 0.94
be good 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(mode, has quality good)
Evidence: 0.54
¬ Remarkable(arcade, has quality bad)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.63
¬ Remarkable(mode, has quality good)
Evidence: 0.86
¬ Remarkable(survival, be good)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.89
Plausible(mode, has quality good)
Evidence: 0.54
Remarkable(arcade, has quality bad)
Evidence: 0.92
¬ Plausible(arcade, has quality bad)
0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.89
Plausible(mode, has quality good)
Evidence: 0.86
Remarkable(survival, be good)
Evidence: 0.31
¬ Plausible(survival, be good)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.89
Plausible(mode, has quality good)
Evidence: 0.95
¬ Salient(mode, has quality good)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.95
Salient(mode, has quality good)
Evidence: 0.88
¬ Salient(mode, has quality better)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Typical(mode, has quality good)
Evidence: 0.89
¬ Typical(mode, has quality better)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.89
Plausible(mode, has quality good)
Evidence: 0.83
¬ Plausible(mode, has quality better)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.63
Remarkable(mode, has quality good)
Evidence: 0.57
¬ Remarkable(mode, has quality better)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(mode, has quality good)
Evidence: 0.93
¬ Typical(mode, has quality good)
Evidence: 0.63
¬ Remarkable(mode, has quality good)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.89
Plausible(mode, has quality good)
Evidence: 0.93
¬ Typical(mode, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.63
¬ Remarkable(mode, has quality good)
Evidence: 0.16
¬ Typical(survival, be good)
0.05
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(mode, has quality good)
Evidence: 0.97
¬ Typical(arcade, has quality bad)