moderator: be reached in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents forum
Weight: 0.58
, issue
Weight: 0.57
, member
Weight: 0.55
, thing
Weight: 0.55
Siblings heavy water
Weight: 0.51
, speaker
Weight: 0.33
, topic
Weight: 0.32
, chairperson
Weight: 0.32
, chairman
Weight: 0.32

Related properties

Property Similarity
be reached in game 1.00
be reached 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(moderator, be reached in game)
Evidence: 0.89
¬ Salient(moderator, be reached in game)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.74
Typical(moderator, be reached in game)
Evidence: 0.11
¬ Typical(moderator, be reached)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.89
Salient(moderator, be reached in game)
Evidence: 0.64
¬ Salient(moderator, be reached)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.77
Plausible(moderator, be reached in game)
Evidence: 0.78
¬ Plausible(moderator, be reached)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.76
Remarkable(moderator, be reached in game)
Evidence: 0.90
¬ Remarkable(moderator, be reached)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(moderator, be reached in game)
Evidence: 0.74
¬ Typical(moderator, be reached in game)
Evidence: 0.76
¬ Remarkable(moderator, be reached in game)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.77
Plausible(moderator, be reached in game)
Evidence: 0.74
¬ Typical(moderator, be reached in game)