modern: affect player

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents format
Weight: 0.53
, label
Weight: 0.52
, style
Weight: 0.51
, book
Weight: 0.51
Siblings modern dance
Weight: 0.34
, baroque
Weight: 0.32
, gothic
Weight: 0.31
, classical
Weight: 0.31
, realism
Weight: 0.31

Related properties

Property Similarity
affect player 1.00
affect casual player 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.34
Plausible(modern, affect player)
Evidence: 0.41
¬ Salient(modern, affect player)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.73
Remarkable(modern, affect player)
Evidence: 0.32
¬ Remarkable(modern, affect casual player)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.41
Salient(modern, affect player)
Evidence: 0.30
¬ Salient(modern, affect casual player)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.25
Typical(modern, affect player)
Evidence: 0.37
¬ Typical(modern, affect casual player)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.88
Evidence: 0.34
Plausible(modern, affect player)
Evidence: 0.72
¬ Plausible(modern, affect casual player)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.41
Salient(modern, affect player)
Evidence: 0.25
¬ Typical(modern, affect player)
Evidence: 0.73
¬ Remarkable(modern, affect player)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.34
Plausible(modern, affect player)
Evidence: 0.25
¬ Typical(modern, affect player)