money: be exchange for entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents motivation
Weight: 0.65
, stuff
Weight: 0.64
, method
Weight: 0.61
, aid
Weight: 0.61
Siblings dollar bill
Weight: 0.63
, cash register
Weight: 0.60
, penny
Weight: 0.59
, dime
Weight: 0.40
, junk food
Weight: 0.31

Related properties

Property Similarity
be exchange for entertainment 1.00
be exchange for good and service 0.87
be exchange for many good 0.86
be exchange for good at store 0.86
be exchange for ticket 0.84
be used to exchange wealth 0.80
be spend on entertainment 0.80
be used to currency exchange 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(money, be exchange for entertainment)
Evidence: 0.56
¬ Remarkable(penny, be used to currency exchange)
0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(money, be exchange for entertainment)
Evidence: 0.65
¬ Remarkable(dollar bill, be exchange for good and service)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.65
Remarkable(dollar bill, be exchange for good and service)
Evidence: 0.14
¬ Plausible(dollar bill, be exchange for good and service)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.56
Remarkable(penny, be used to currency exchange)
Evidence: 0.24
¬ Plausible(penny, be used to currency exchange)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.78
¬ Salient(money, be exchange for entertainment)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.33
Typical(money, be exchange for entertainment)
Evidence: 0.22
¬ Typical(money, be exchange for good and service)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.33
Typical(money, be exchange for entertainment)
Evidence: 0.18
¬ Typical(money, be used to exchange wealth)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.78
Salient(money, be exchange for entertainment)
Evidence: 0.87
¬ Salient(money, be exchange for good and service)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.33
Typical(money, be exchange for entertainment)
Evidence: 0.25
¬ Typical(money, be spend on entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.64
Remarkable(money, be exchange for entertainment)
Evidence: 0.52
¬ Remarkable(money, be spend on entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.78
Salient(money, be exchange for entertainment)
Evidence: 0.86
¬ Salient(money, be spend on entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.78
Salient(money, be exchange for entertainment)
Evidence: 0.91
¬ Salient(money, be used to exchange wealth)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.64
Remarkable(money, be exchange for entertainment)
Evidence: 0.76
¬ Remarkable(money, be exchange for good and service)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.64
Remarkable(money, be exchange for entertainment)
Evidence: 0.68
¬ Remarkable(money, be used to exchange wealth)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.51
¬ Plausible(money, be exchange for good and service)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.58
¬ Plausible(money, be spend on entertainment)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.65
¬ Plausible(money, be used to exchange wealth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(money, be exchange for entertainment)
Evidence: 0.33
¬ Typical(money, be exchange for entertainment)
Evidence: 0.64
¬ Remarkable(money, be exchange for entertainment)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.37
Plausible(money, be exchange for entertainment)
Evidence: 0.33
¬ Typical(money, be exchange for entertainment)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(money, be exchange for entertainment)
Evidence: 0.52
¬ Typical(dollar bill, be exchange for good and service)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(money, be exchange for entertainment)
Evidence: 0.43
¬ Typical(penny, be used to currency exchange)