monkey: get sad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.75
, mammal
Weight: 0.72
, primate
Weight: 0.70
, pet
Weight: 0.70
Siblings baboon
Weight: 0.77
, spider monkey
Weight: 0.71
, ape
Weight: 0.61
, red panda
Weight: 0.60
, mandrill
Weight: 0.54

Related properties

Property Similarity
get sad 1.00
is funny 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.84
Plausible(monkey, get sad)
Evidence: 0.82
¬ Salient(monkey, get sad)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Typical(monkey, get sad)
Evidence: 0.99
¬ Typical(monkey, is funny)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.84
Plausible(monkey, get sad)
Evidence: 0.96
¬ Plausible(monkey, is funny)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.82
Salient(monkey, get sad)
Evidence: 0.99
¬ Salient(monkey, is funny)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.49
Remarkable(monkey, get sad)
Evidence: 0.73
¬ Remarkable(monkey, is funny)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Salient(monkey, get sad)
Evidence: 0.94
¬ Typical(monkey, get sad)
Evidence: 0.49
¬ Remarkable(monkey, get sad)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(monkey, get sad)
Evidence: 0.94
¬ Typical(monkey, get sad)