music: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents rock music
Weight: 0.69
, entertainment
Weight: 0.64
, pop
Weight: 0.64
, opera
Weight: 0.62
Siblings chamber music
Weight: 0.79
, classical music
Weight: 0.72
, pop music
Weight: 0.71
, jazz
Weight: 0.66
, loud music
Weight: 0.65

Related properties

Property Similarity
be good 1.00
be good or bad 0.92
be bad 0.86
make you feel good 0.85
make person feel good 0.83
sound good 0.82
be good to relax person 0.80
be wonderful to know how to play 0.80
make babbies happy 0.78
be nice to listen to 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.46
Plausible(music, be good)
Evidence: 0.75
¬ Salient(music, be good)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.84
Remarkable(music, be good)
Evidence: 0.11
¬ Remarkable(music, be bad)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.75
Salient(music, be good)
Evidence: 0.17
¬ Salient(music, be bad)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.46
Plausible(music, be good)
Evidence: 0.21
¬ Plausible(music, be bad)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.75
Salient(music, be good)
Evidence: 0.39
¬ Salient(music, be good to relax person)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.84
Remarkable(music, be good)
Evidence: 0.86
¬ Remarkable(music, sound good)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.84
Remarkable(music, be good)
Evidence: 0.79
¬ Remarkable(music, be good to relax person)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.25
Typical(music, be good)
Evidence: 0.21
¬ Typical(music, be good to relax person)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.75
Salient(music, be good)
Evidence: 0.69
¬ Salient(music, sound good)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.25
Typical(music, be good)
Evidence: 0.26
¬ Typical(music, sound good)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.46
Plausible(music, be good)
Evidence: 0.42
¬ Plausible(music, sound good)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.46
Plausible(music, be good)
Evidence: 0.61
¬ Plausible(music, be good to relax person)
0.30
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.86
Evidence: 0.25
Typical(music, be good)
Evidence: 0.79
¬ Typical(music, be bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.75
Salient(music, be good)
Evidence: 0.25
¬ Typical(music, be good)
Evidence: 0.84
¬ Remarkable(music, be good)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.46
Plausible(music, be good)
Evidence: 0.25
¬ Typical(music, be good)