narc: get bored

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.45
, game
Weight: 0.38
, mess
Weight: 0.33
, movie
Weight: 0.33
Siblings avengers
Weight: 0.29
, avenger
Weight: 0.29
, dude
Weight: 0.29
, slacker
Weight: 0.29
, sherlock holmes
Weight: 0.29

Related properties

Property Similarity
get bored 1.00
get angry 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.67
Plausible(narc, get bored)
Evidence: 0.66
¬ Salient(narc, get bored)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Typical(narc, get bored)
Evidence: 0.85
¬ Typical(narc, get angry)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.67
Plausible(narc, get bored)
Evidence: 0.73
¬ Plausible(narc, get angry)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.41
Remarkable(narc, get bored)
Evidence: 0.41
¬ Remarkable(narc, get angry)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.66
Salient(narc, get bored)
Evidence: 0.71
¬ Salient(narc, get angry)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.66
Salient(narc, get bored)
Evidence: 0.80
¬ Typical(narc, get bored)
Evidence: 0.41
¬ Remarkable(narc, get bored)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.67
Plausible(narc, get bored)
Evidence: 0.80
¬ Typical(narc, get bored)