nerd: get high

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, term
Weight: 0.55
, insult
Weight: 0.54
, word
Weight: 0.52
, man
Weight: 0.51
Siblings fart
Weight: 0.33
, chick
Weight: 0.33

Related properties

Property Similarity
get high 1.00
be treated badly in high school 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.72
Plausible(nerd, get high)
Evidence: 0.76
¬ Salient(nerd, get high)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.58
Remarkable(nerd, get high)
Evidence: 0.35
¬ Remarkable(nerd, be treated badly in high school)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.76
Salient(nerd, get high)
Evidence: 0.72
¬ Salient(nerd, be treated badly in high school)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.78
Typical(nerd, get high)
Evidence: 0.92
¬ Typical(nerd, be treated badly in high school)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.72
Plausible(nerd, get high)
Evidence: 0.78
¬ Plausible(nerd, be treated badly in high school)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Salient(nerd, get high)
Evidence: 0.78
¬ Typical(nerd, get high)
Evidence: 0.58
¬ Remarkable(nerd, get high)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.72
Plausible(nerd, get high)
Evidence: 0.78
¬ Typical(nerd, get high)