ninja: be bad in pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents assassin
Weight: 0.58
, thing
Weight: 0.57
, warrior
Weight: 0.55
, character
Weight: 0.51
, life
Weight: 0.47
Siblings samurai
Weight: 0.34
, superhero
Weight: 0.33
, knight
Weight: 0.33
, goblin
Weight: 0.32
, villain
Weight: 0.32

Related properties

Property Similarity
be bad in pvp 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.51
Plausible(ninja, be bad in pvp)
Evidence: 0.39
¬ Salient(ninja, be bad in pvp)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.39
Salient(ninja, be bad in pvp)
Evidence: 0.68
¬ Typical(ninja, be bad in pvp)
Evidence: 0.31
¬ Remarkable(ninja, be bad in pvp)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.51
Plausible(ninja, be bad in pvp)
Evidence: 0.68
¬ Typical(ninja, be bad in pvp)