nintendo: be popular in japan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents console
Weight: 0.63
, device
Weight: 0.61
, company
Weight: 0.59
, manufacturer
Weight: 0.58
Siblings donkey kong
Weight: 0.69
, xbox
Weight: 0.36
, nokia
Weight: 0.34
, toshiba
Weight: 0.34
, tablet computer
Weight: 0.34

Related properties

Property Similarity
be popular in japan 1.00
is japanese 0.82
prefer europe over north america 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.15
¬ Remarkable(nintendo, be popular in japan)
Evidence: 0.98
¬ Remarkable(nokia, is japanese)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.23
Plausible(nintendo, be popular in japan)
Evidence: 0.98
Remarkable(nokia, is japanese)
Evidence: 0.13
¬ Plausible(nokia, is japanese)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.23
Plausible(nintendo, be popular in japan)
Evidence: 0.18
¬ Salient(nintendo, be popular in japan)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.23
Plausible(nintendo, be popular in japan)
Evidence: 0.05
¬ Plausible(nintendo, is japanese)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.18
Salient(nintendo, be popular in japan)
Evidence: 0.06
¬ Salient(nintendo, is japanese)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.15
Remarkable(nintendo, be popular in japan)
Evidence: 0.07
¬ Remarkable(nintendo, is japanese)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.52
Typical(nintendo, be popular in japan)
Evidence: 0.24
¬ Typical(nintendo, is japanese)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.15
Remarkable(nintendo, be popular in japan)
Evidence: 0.34
¬ Remarkable(nintendo, prefer europe over north america)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.52
Typical(nintendo, be popular in japan)
Evidence: 0.64
¬ Typical(nintendo, prefer europe over north america)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.18
Salient(nintendo, be popular in japan)
Evidence: 0.39
¬ Salient(nintendo, prefer europe over north america)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.23
Plausible(nintendo, be popular in japan)
Evidence: 0.47
¬ Plausible(nintendo, prefer europe over north america)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(nintendo, be popular in japan)
Evidence: 0.52
¬ Typical(nintendo, be popular in japan)
Evidence: 0.15
¬ Remarkable(nintendo, be popular in japan)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.23
Plausible(nintendo, be popular in japan)
Evidence: 0.52
¬ Typical(nintendo, be popular in japan)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.15
¬ Remarkable(nintendo, be popular in japan)
Evidence: 0.00
¬ Typical(nokia, is japanese)