nintendo: keep making

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents console
Weight: 0.63
, device
Weight: 0.61
, company
Weight: 0.59
, manufacturer
Weight: 0.58
Siblings donkey kong
Weight: 0.69
, xbox
Weight: 0.36
, nokia
Weight: 0.34
, toshiba
Weight: 0.34
, tablet computer
Weight: 0.34

Related properties

Property Similarity
keep making 1.00
was made 0.77
make money 0.76
making new kirby 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.82
Plausible(company, make money)
Evidence: 0.28
¬ Typical(nintendo, keep making)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.82
¬ Plausible(company, make money)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(nintendo, keep making)
Evidence: 0.91
¬ Remarkable(company, make money)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(nintendo, keep making)
Evidence: 0.81
¬ Remarkable(xbox, was made)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.82
Plausible(company, make money)
Evidence: 0.21
Remarkable(nintendo, keep making)
Evidence: 0.11
¬ Plausible(nintendo, keep making)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.81
Remarkable(xbox, was made)
Evidence: 0.38
¬ Plausible(xbox, was made)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.15
¬ Salient(nintendo, keep making)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.21
Remarkable(nintendo, keep making)
Evidence: 0.10
¬ Remarkable(nintendo, making new kirby)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.15
Salient(nintendo, keep making)
Evidence: 0.12
¬ Salient(nintendo, making new kirby)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.14
¬ Plausible(nintendo, making new kirby)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.24
¬ Plausible(nintendo, make money)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.15
Salient(nintendo, keep making)
Evidence: 0.26
¬ Salient(nintendo, make money)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(nintendo, keep making)
Evidence: 0.28
¬ Typical(nintendo, keep making)
Evidence: 0.21
¬ Remarkable(nintendo, keep making)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.11
Plausible(nintendo, keep making)
Evidence: 0.28
¬ Typical(nintendo, keep making)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(nintendo, keep making)
Evidence: 0.76
¬ Typical(company, make money)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(nintendo, keep making)
Evidence: 0.29
¬ Typical(xbox, was made)

Typicality inheritance from parent to child

0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.28
Typical(nintendo, keep making)
Evidence: 0.76
¬ Typical(company, make money)