noise: be used to get someone attention

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents loud noise
Weight: 0.69
, quality
Weight: 0.62
, sound
Weight: 0.60
, song
Weight: 0.58
Siblings loud music
Weight: 0.71
, alarm clock
Weight: 0.67
, vacuum cleaner
Weight: 0.66
, air conditioner
Weight: 0.64
, siren
Weight: 0.62

Related properties

Property Similarity
be used to get someone attention 1.00
be used to get attention 0.96
be used to draw attention 0.88
be used to attract attention 0.85
be used to get on someone nerve 0.76
be make loud than they really be 0.76
make someone happy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.17
¬ Typical(noise, be used to get someone attention)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.17
¬ Typical(noise, be used to get someone attention)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.23
¬ Plausible(sound, be make loud than they really be)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(noise, be used to get someone attention)
Evidence: 0.35
¬ Remarkable(sound, be make loud than they really be)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(noise, be used to get someone attention)
Evidence: 0.69
¬ Remarkable(song, make someone happy)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.63
¬ Plausible(noise, be used to get someone attention)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.63
¬ Plausible(noise, be used to get someone attention)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.83
¬ Salient(noise, be used to get someone attention)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.83
Salient(noise, be used to get someone attention)
Evidence: 0.75
¬ Salient(noise, be used to get attention)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.17
¬ Typical(noise, be used to get attention)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.61
¬ Remarkable(noise, be used to get attention)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.14
¬ Typical(noise, be used to draw attention)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.83
Salient(noise, be used to get someone attention)
Evidence: 0.81
¬ Salient(noise, be used to draw attention)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Salient(noise, be used to get someone attention)
Evidence: 0.76
¬ Salient(noise, be used to attract attention)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.16
¬ Typical(noise, be used to attract attention)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.65
¬ Remarkable(noise, be used to draw attention)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.60
¬ Remarkable(noise, be used to attract attention)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.83
Salient(noise, be used to get someone attention)
Evidence: 0.81
¬ Salient(noise, be used to get on someone nerve)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.73
Remarkable(noise, be used to get someone attention)
Evidence: 0.51
¬ Remarkable(noise, be used to get on someone nerve)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.92
¬ Plausible(noise, be used to get attention)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.20
¬ Typical(noise, be used to get on someone nerve)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.64
¬ Plausible(noise, be used to get on someone nerve)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.94
¬ Plausible(noise, be used to draw attention)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.93
¬ Plausible(noise, be used to attract attention)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.83
Salient(noise, be used to get someone attention)
Evidence: 0.17
¬ Typical(noise, be used to get someone attention)
Evidence: 0.73
¬ Remarkable(noise, be used to get someone attention)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.63
Plausible(noise, be used to get someone attention)
Evidence: 0.17
¬ Typical(noise, be used to get someone attention)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(noise, be used to get someone attention)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(noise, be used to get someone attention)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.17
Typical(noise, be used to get someone attention)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)