none: play fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents time
Weight: 0.58
, title
Weight: 0.56
, event
Weight: 0.56
, change
Weight: 0.55
, power
Weight: 0.54
Siblings most people
Weight: 0.32
, time out
Weight: 0.32
, free time
Weight: 0.31
, time machine
Weight: 0.31

Related properties

Property Similarity
play fun 1.00
play on ps4 0.83
have play 0.83
is actually nice 0.77
get added to game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.13
Plausible(none, play fun)
Evidence: 0.13
¬ Salient(none, play fun)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.11
Remarkable(none, play fun)
Evidence: 0.12
¬ Remarkable(none, play on ps4)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.13
Salient(none, play fun)
Evidence: 0.14
¬ Salient(none, play on ps4)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.13
Plausible(none, play fun)
Evidence: 0.14
¬ Plausible(none, play on ps4)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.11
Remarkable(none, play fun)
Evidence: 0.17
¬ Remarkable(none, have play)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.13
Salient(none, play fun)
Evidence: 0.17
¬ Salient(none, have play)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(none, play fun)
Evidence: 0.42
¬ Typical(none, play fun)
Evidence: 0.11
¬ Remarkable(none, play fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.13
Plausible(none, play fun)
Evidence: 0.42
¬ Typical(none, play fun)