opener: stop working

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, thing
Weight: 0.52
, song
Weight: 0.51
, event
Weight: 0.49
, tool
Weight: 0.49
Siblings bottle opener
Weight: 0.74
, football game
Weight: 0.36
, hockey game
Weight: 0.36
, baseball game
Weight: 0.35
, game show
Weight: 0.35

Related properties

Property Similarity
stop working 1.00
be stopped working 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.02
Plausible(opener, stop working)
Evidence: 0.04
¬ Salient(opener, stop working)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.02
Plausible(opener, stop working)
Evidence: 0.02
¬ Plausible(opener, be stopped working)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.04
Salient(opener, stop working)
Evidence: 0.02
¬ Salient(opener, be stopped working)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.08
Remarkable(opener, stop working)
Evidence: 0.04
¬ Remarkable(opener, be stopped working)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.11
Typical(opener, stop working)
Evidence: 0.14
¬ Typical(opener, be stopped working)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(opener, stop working)
Evidence: 0.11
¬ Typical(opener, stop working)
Evidence: 0.08
¬ Remarkable(opener, stop working)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.02
Plausible(opener, stop working)
Evidence: 0.11
¬ Typical(opener, stop working)