outlaw: be rogue for dungeons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.47
, thing
Weight: 0.47
, organization
Weight: 0.46
, show
Weight: 0.45
Siblings jesse james
Weight: 0.63
, bandit
Weight: 0.52
, stop
Weight: 0.29
, terrorist organization
Weight: 0.29

Related properties

Property Similarity
be rogue for dungeons 1.00
is rogue 0.82
is rogue bad 0.80
is rogue best 0.78
be rogues 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.18
¬ Salient(outlaw, be rogue for dungeons)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.48
Typical(outlaw, be rogue for dungeons)
Evidence: 0.41
¬ Typical(outlaw, be rogues)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.45
¬ Plausible(outlaw, be rogues)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.48
Typical(outlaw, be rogue for dungeons)
Evidence: 0.78
¬ Typical(outlaw, is rogue)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.48
Typical(outlaw, be rogue for dungeons)
Evidence: 0.77
¬ Typical(outlaw, is rogue best)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.15
Remarkable(outlaw, be rogue for dungeons)
Evidence: 0.51
¬ Remarkable(outlaw, is rogue bad)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.48
Typical(outlaw, be rogue for dungeons)
Evidence: 0.85
¬ Typical(outlaw, is rogue bad)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.18
Salient(outlaw, be rogue for dungeons)
Evidence: 0.54
¬ Salient(outlaw, be rogues)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.15
Remarkable(outlaw, be rogue for dungeons)
Evidence: 0.59
¬ Remarkable(outlaw, is rogue)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.15
Remarkable(outlaw, be rogue for dungeons)
Evidence: 0.64
¬ Remarkable(outlaw, is rogue best)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.75
¬ Plausible(outlaw, is rogue)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.75
¬ Plausible(outlaw, is rogue best)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.78
¬ Plausible(outlaw, is rogue bad)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.15
Remarkable(outlaw, be rogue for dungeons)
Evidence: 0.70
¬ Remarkable(outlaw, be rogues)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.82
Evidence: 0.18
Salient(outlaw, be rogue for dungeons)
Evidence: 0.80
¬ Salient(outlaw, is rogue)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.18
Salient(outlaw, be rogue for dungeons)
Evidence: 0.81
¬ Salient(outlaw, is rogue bad)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.18
Salient(outlaw, be rogue for dungeons)
Evidence: 0.82
¬ Salient(outlaw, is rogue best)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(outlaw, be rogue for dungeons)
Evidence: 0.48
¬ Typical(outlaw, be rogue for dungeons)
Evidence: 0.15
¬ Remarkable(outlaw, be rogue for dungeons)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.22
Plausible(outlaw, be rogue for dungeons)
Evidence: 0.48
¬ Typical(outlaw, be rogue for dungeons)