overwatch: run at 30 fps

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.53
, rule
Weight: 0.45
, command
Weight: 0.45
, game
Weight: 0.22
Siblings play
Weight: 0.29
, step
Weight: 0.29
, raid
Weight: 0.29
, invasion
Weight: 0.29
, intervention
Weight: 0.29

Related properties

Property Similarity
run at 30 fps 1.00
be different to fps 0.96
be considered fps 0.96
be different to other fps 0.95
be locked at 60 fps 0.94
be considered great fps 0.94
be capped at 60 fps 0.92
cap at 60 fps 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(overwatch, run at 30 fps)
Evidence: 0.01
¬ Salient(overwatch, run at 30 fps)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.01
Salient(overwatch, run at 30 fps)
Evidence: 0.01
¬ Salient(overwatch, be locked at 60 fps)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.01
Plausible(overwatch, run at 30 fps)
Evidence: 0.01
¬ Plausible(overwatch, be locked at 60 fps)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.01
Remarkable(overwatch, run at 30 fps)
Evidence: 0.01
¬ Remarkable(overwatch, be locked at 60 fps)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.01
Salient(overwatch, run at 30 fps)
Evidence: 0.01
¬ Salient(overwatch, be capped at 60 fps)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.01
Plausible(overwatch, run at 30 fps)
Evidence: 0.01
¬ Plausible(overwatch, be capped at 60 fps)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.01
Remarkable(overwatch, run at 30 fps)
Evidence: 0.01
¬ Remarkable(overwatch, be capped at 60 fps)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.01
Salient(overwatch, run at 30 fps)
Evidence: 0.01
¬ Salient(overwatch, cap at 60 fps)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.01
Plausible(overwatch, run at 30 fps)
Evidence: 0.01
¬ Plausible(overwatch, cap at 60 fps)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.01
Remarkable(overwatch, run at 30 fps)
Evidence: 0.01
¬ Remarkable(overwatch, cap at 60 fps)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.17
Typical(overwatch, run at 30 fps)
Evidence: 0.16
¬ Typical(overwatch, be locked at 60 fps)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.17
Typical(overwatch, run at 30 fps)
Evidence: 0.17
¬ Typical(overwatch, be capped at 60 fps)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.17
Typical(overwatch, run at 30 fps)
Evidence: 0.17
¬ Typical(overwatch, cap at 60 fps)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(overwatch, run at 30 fps)
Evidence: 0.17
¬ Typical(overwatch, run at 30 fps)
Evidence: 0.01
¬ Remarkable(overwatch, run at 30 fps)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.01
Plausible(overwatch, run at 30 fps)
Evidence: 0.17
¬ Typical(overwatch, run at 30 fps)