park: were set up in 1950s

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, playground
Weight: 0.67
, site
Weight: 0.66
, attraction
Weight: 0.66
, property
Weight: 0.63
Siblings central park
Weight: 0.89
, yellowstone national park
Weight: 0.80
, death valley
Weight: 0.68
, joshua tree
Weight: 0.67
, walt disney world
Weight: 0.63

Related properties

Property Similarity
were set up in 1950s 1.00
setting up business 0.84
setting up new business 0.84
is up 0.83
be like piratebay up 0.82
come up with numbers 0.80
were made 0.77
be in lincolnshire 0.77
be in fortnite 0.77
be in bulgaria 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.85
Plausible(location, setting up new business)
Evidence: 0.98
¬ Typical(park, were set up in 1950s)
0.41
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.76
Plausible(site, be like piratebay up)
Evidence: 0.98
¬ Typical(park, were set up in 1950s)
0.11
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.20
Plausible(playground, be in fortnite)
Evidence: 0.98
¬ Typical(park, were set up in 1950s)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.85
¬ Plausible(location, setting up new business)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.76
¬ Plausible(site, be like piratebay up)
0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.20
¬ Plausible(playground, be in fortnite)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.15
¬ Remarkable(playground, be in fortnite)
0.36
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.54
¬ Remarkable(location, setting up new business)
0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.71
¬ Remarkable(site, be like piratebay up)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.85
Plausible(location, setting up new business)
Evidence: 0.48
Remarkable(park, were set up in 1950s)
Evidence: 0.92
¬ Plausible(park, were set up in 1950s)
0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.76
Plausible(site, be like piratebay up)
Evidence: 0.48
Remarkable(park, were set up in 1950s)
Evidence: 0.92
¬ Plausible(park, were set up in 1950s)
0.20
Rule weight: 0.42
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.20
Plausible(playground, be in fortnite)
Evidence: 0.48
Remarkable(park, were set up in 1950s)
Evidence: 0.92
¬ Plausible(park, were set up in 1950s)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.94
¬ Salient(park, were set up in 1950s)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.98
Typical(park, were set up in 1950s)
Evidence: 0.59
¬ Typical(park, were made)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.94
Salient(park, were set up in 1950s)
Evidence: 0.30
¬ Salient(park, were made)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.40
¬ Plausible(park, were made)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.48
Remarkable(park, were set up in 1950s)
Evidence: 0.29
¬ Remarkable(park, were made)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Salient(park, were set up in 1950s)
Evidence: 0.98
¬ Typical(park, were set up in 1950s)
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(park, were set up in 1950s)
Evidence: 0.98
¬ Typical(park, were set up in 1950s)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.48
¬ Typical(playground, be in fortnite)
0.26
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.77
¬ Typical(site, be like piratebay up)
0.24
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.48
¬ Remarkable(park, were set up in 1950s)
Evidence: 0.91
¬ Typical(location, setting up new business)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Typical(park, were set up in 1950s)
Evidence: 0.91
¬ Typical(location, setting up new business)
0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.98
Typical(park, were set up in 1950s)
Evidence: 0.77
¬ Typical(site, be like piratebay up)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.98
Typical(park, were set up in 1950s)
Evidence: 0.48
¬ Typical(playground, be in fortnite)