party: be used to get person together

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents birthday party
Weight: 0.86
, political party
Weight: 0.82
, family member
Weight: 0.60
, element
Weight: 0.59
Siblings halloween
Weight: 0.65
, congress
Weight: 0.64
, labor
Weight: 0.61
, supporter
Weight: 0.60
, vendor
Weight: 0.59

Related properties

Property Similarity
be used to get person together 1.00
be used to get to know someone 0.84
play game together 0.81
be used to person who know how to 0.78
has lot of person 0.78
be think up way to spend money 0.77
be used to meet person 0.76
be used to meet new person 0.76
be used to have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.04
Plausible(family member, play game together)
Evidence: 0.19
¬ Typical(party, be used to get person together)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.04
¬ Plausible(family member, play game together)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.79
¬ Remarkable(party, be used to get person together)
Evidence: 0.52
¬ Remarkable(family member, play game together)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(party, be used to get person together)
Evidence: 0.61
¬ Remarkable(congress, be think up way to spend money)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.04
Plausible(family member, play game together)
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.57
¬ Plausible(party, be used to get person together)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.61
Remarkable(congress, be think up way to spend money)
Evidence: 0.26
¬ Plausible(congress, be think up way to spend money)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.86
¬ Salient(party, be used to get person together)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.10
¬ Typical(party, be used to get to know someone)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.92
¬ Salient(party, be used to get to know someone)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.11
¬ Typical(party, be used to person who know how to)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.15
¬ Plausible(party, be used to meet new person)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.60
¬ Salient(party, be used to meet new person)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.82
¬ Remarkable(party, be used to get to know someone)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.15
¬ Typical(party, has lot of person)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.90
¬ Salient(party, has lot of person)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.79
¬ Salient(party, be used to meet person)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.92
¬ Salient(party, be used to person who know how to)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.75
¬ Salient(party, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.24
¬ Plausible(party, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.74
¬ Remarkable(party, has lot of person)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.75
¬ Remarkable(party, be used to person who know how to)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.65
¬ Remarkable(party, be used to meet new person)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.71
¬ Remarkable(party, be used to meet person)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.79
Remarkable(party, be used to get person together)
Evidence: 0.67
¬ Remarkable(party, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.38
¬ Plausible(party, be used to meet person)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.29
¬ Typical(party, be used to meet person)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.77
¬ Plausible(party, be used to get to know someone)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.70
¬ Plausible(party, has lot of person)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.77
¬ Plausible(party, be used to person who know how to)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.41
¬ Typical(party, be used to have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.52
¬ Typical(party, be used to meet new person)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(party, be used to get person together)
Evidence: 0.19
¬ Typical(party, be used to get person together)
Evidence: 0.79
¬ Remarkable(party, be used to get person together)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.57
Plausible(party, be used to get person together)
Evidence: 0.19
¬ Typical(party, be used to get person together)

Typicality and Rermarkability incompatibility between a parent and a child

0.17
Rule weight: 0.51
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.79
¬ Remarkable(party, be used to get person together)
Evidence: 0.75
¬ Typical(family member, play game together)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(party, be used to get person together)
Evidence: 0.38
¬ Typical(congress, be think up way to spend money)

Typicality inheritance from parent to child

0.15
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.19
Typical(party, be used to get person together)
Evidence: 0.75
¬ Typical(family member, play game together)