patriot: keep winning

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.56
, term
Weight: 0.55
, thing
Weight: 0.54
, word
Weight: 0.54
Siblings gentleman
Weight: 0.33
, traitor
Weight: 0.33
, public servant
Weight: 0.33
, one person
Weight: 0.32
, warrior
Weight: 0.32

Related properties

Property Similarity
keep winning 1.00
do win games 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.71
Plausible(patriot, keep winning)
Evidence: 0.77
¬ Salient(patriot, keep winning)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.63
Remarkable(patriot, keep winning)
Evidence: 0.45
¬ Remarkable(patriot, do win games)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.77
Salient(patriot, keep winning)
Evidence: 0.75
¬ Salient(patriot, do win games)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.71
Plausible(patriot, keep winning)
Evidence: 0.75
¬ Plausible(patriot, do win games)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.74
Typical(patriot, keep winning)
Evidence: 0.85
¬ Typical(patriot, do win games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Salient(patriot, keep winning)
Evidence: 0.74
¬ Typical(patriot, keep winning)
Evidence: 0.63
¬ Remarkable(patriot, keep winning)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.71
Plausible(patriot, keep winning)
Evidence: 0.74
¬ Typical(patriot, keep winning)