pawn: use medicine for cracks

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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, piece
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Siblings rook
Weight: 0.32
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Weight: 0.30
, earring
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Related properties

Property Similarity
use medicine for cracks 1.00
use medicine for bruises 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.22
Plausible(pawn, use medicine for cracks)
Evidence: 0.23
¬ Salient(pawn, use medicine for cracks)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.31
Remarkable(pawn, use medicine for cracks)
Evidence: 0.24
¬ Remarkable(pawn, use medicine for bruises)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.23
Salient(pawn, use medicine for cracks)
Evidence: 0.21
¬ Salient(pawn, use medicine for bruises)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.22
Plausible(pawn, use medicine for cracks)
Evidence: 0.23
¬ Plausible(pawn, use medicine for bruises)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.33
Typical(pawn, use medicine for cracks)
Evidence: 0.41
¬ Typical(pawn, use medicine for bruises)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(pawn, use medicine for cracks)
Evidence: 0.33
¬ Typical(pawn, use medicine for cracks)
Evidence: 0.31
¬ Remarkable(pawn, use medicine for cracks)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.22
Plausible(pawn, use medicine for cracks)
Evidence: 0.33
¬ Typical(pawn, use medicine for cracks)