pay cash: be used to pay for something quickly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pay for something quickly 1.00
causes not have as much cash afterwards 0.83
causes get something 0.82
be motivated by buy something 0.82
be used to not spend too much 0.80
requires have it 0.80
requires give money to another person 0.80
requires have cash to pay with 0.80
requires do that 0.80
requires have enough money with you 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.86
¬ Salient(pay cash, be used to pay for something quickly)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, causes get something)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, be motivated by buy something)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.92
¬ Plausible(pay cash, be used to not spend too much)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.04
¬ Typical(pay cash, be motivated by buy something)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, requires have it)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, requires give money to another person)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, requires have cash to pay with)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.15
¬ Salient(pay cash, be used to not spend too much)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.99
¬ Plausible(pay cash, requires do that)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.05
¬ Typical(pay cash, causes get something)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 1.00
¬ Plausible(pay cash, requires have enough money with you)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.02
¬ Typical(pay cash, requires have enough money with you)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.03
¬ Typical(pay cash, requires give money to another person)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.03
¬ Typical(pay cash, requires have cash to pay with)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.46
¬ Remarkable(pay cash, be used to not spend too much)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.04
¬ Typical(pay cash, requires have it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.04
¬ Typical(pay cash, requires do that)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.88
¬ Remarkable(pay cash, causes get something)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.93
¬ Remarkable(pay cash, be motivated by buy something)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.91
¬ Remarkable(pay cash, requires have it)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.92
¬ Remarkable(pay cash, requires do that)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.94
¬ Remarkable(pay cash, requires have cash to pay with)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.96
¬ Remarkable(pay cash, requires give money to another person)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Remarkable(pay cash, be used to pay for something quickly)
Evidence: 0.96
¬ Remarkable(pay cash, requires have enough money with you)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.92
¬ Salient(pay cash, causes get something)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.92
¬ Salient(pay cash, be motivated by buy something)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.87
¬ Salient(pay cash, requires have it)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.87
¬ Salient(pay cash, requires do that)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.88
¬ Salient(pay cash, requires give money to another person)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.91
¬ Salient(pay cash, requires have cash to pay with)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.94
¬ Salient(pay cash, requires have enough money with you)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.06
Typical(pay cash, be used to pay for something quickly)
Evidence: 0.29
¬ Typical(pay cash, be used to not spend too much)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(pay cash, be used to pay for something quickly)
Evidence: 0.06
¬ Typical(pay cash, be used to pay for something quickly)
Evidence: 0.91
¬ Remarkable(pay cash, be used to pay for something quickly)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(pay cash, be used to pay for something quickly)
Evidence: 0.06
¬ Typical(pay cash, be used to pay for something quickly)