pay cash: requires get your wallet out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get your wallet out 1.00
requires take out your wallet 0.98
requires bring your wallet 0.95
requires wallet 0.94
requires have your wallet handy 0.92
requires carry wallet 0.92
causes empty wallet 0.87
requires open your purse 0.83
be motivated by you maxed out your credit card 0.78
requires get out fold stuff 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.64
¬ Salient(pay cash, requires get your wallet out)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.89
¬ Plausible(pay cash, requires take out your wallet)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.86
¬ Plausible(pay cash, requires bring your wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.28
¬ Salient(pay cash, requires take out your wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.16
¬ Remarkable(pay cash, requires carry wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.12
¬ Salient(pay cash, requires carry wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.28
¬ Remarkable(pay cash, requires wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.48
¬ Remarkable(pay cash, requires take out your wallet)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.88
¬ Plausible(pay cash, requires wallet)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.80
¬ Plausible(pay cash, requires have your wallet handy)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.04
¬ Remarkable(pay cash, causes empty wallet)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.84
¬ Plausible(pay cash, requires carry wallet)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.03
¬ Salient(pay cash, causes empty wallet)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.48
¬ Remarkable(pay cash, requires bring your wallet)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.34
¬ Salient(pay cash, requires bring your wallet)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.78
¬ Plausible(pay cash, causes empty wallet)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.51
¬ Remarkable(pay cash, requires have your wallet handy)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.41
¬ Salient(pay cash, requires wallet)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.39
¬ Salient(pay cash, requires have your wallet handy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.94
¬ Plausible(pay cash, requires open your purse)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.51
¬ Remarkable(pay cash, requires open your purse)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.32
¬ Typical(pay cash, requires take out your wallet)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.94
¬ Plausible(pay cash, requires get out fold stuff)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.21
¬ Typical(pay cash, requires open your purse)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.36
¬ Typical(pay cash, requires bring your wallet)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.77
Remarkable(pay cash, requires get your wallet out)
Evidence: 0.60
¬ Remarkable(pay cash, requires get out fold stuff)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.36
¬ Typical(pay cash, requires wallet)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.19
¬ Typical(pay cash, requires get out fold stuff)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.72
¬ Salient(pay cash, requires open your purse)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.46
¬ Typical(pay cash, requires have your wallet handy)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.75
¬ Salient(pay cash, requires get out fold stuff)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.92
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.53
¬ Typical(pay cash, requires carry wallet)
0.27
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.87
Evidence: 0.20
Typical(pay cash, requires get your wallet out)
Evidence: 0.80
¬ Typical(pay cash, causes empty wallet)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Salient(pay cash, requires get your wallet out)
Evidence: 0.20
¬ Typical(pay cash, requires get your wallet out)
Evidence: 0.77
¬ Remarkable(pay cash, requires get your wallet out)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(pay cash, requires get your wallet out)
Evidence: 0.20
¬ Typical(pay cash, requires get your wallet out)