pay cash: requires go to store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to store 1.00
requires give retailer cash 0.81
requires ask for discount 0.76
be used to buy merchandise 0.76
requires bring your wallet 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(pay cash, requires go to store)
Evidence: 0.66
¬ Salient(pay cash, requires go to store)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.34
Typical(pay cash, requires go to store)
Evidence: 0.11
¬ Typical(pay cash, requires give retailer cash)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Plausible(pay cash, requires go to store)
Evidence: 0.97
¬ Plausible(pay cash, requires give retailer cash)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.88
Plausible(pay cash, requires go to store)
Evidence: 0.76
¬ Plausible(pay cash, requires ask for discount)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.88
Plausible(pay cash, requires go to store)
Evidence: 0.86
¬ Plausible(pay cash, requires bring your wallet)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.66
Salient(pay cash, requires go to store)
Evidence: 0.34
¬ Salient(pay cash, requires bring your wallet)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.66
Salient(pay cash, requires go to store)
Evidence: 0.45
¬ Salient(pay cash, requires ask for discount)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.34
Typical(pay cash, requires go to store)
Evidence: 0.36
¬ Typical(pay cash, requires bring your wallet)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.66
Salient(pay cash, requires go to store)
Evidence: 0.88
¬ Salient(pay cash, requires give retailer cash)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.45
Remarkable(pay cash, requires go to store)
Evidence: 0.48
¬ Remarkable(pay cash, requires bring your wallet)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.45
Remarkable(pay cash, requires go to store)
Evidence: 0.51
¬ Remarkable(pay cash, requires ask for discount)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.45
Remarkable(pay cash, requires go to store)
Evidence: 0.66
¬ Remarkable(pay cash, requires give retailer cash)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.34
Typical(pay cash, requires go to store)
Evidence: 0.50
¬ Typical(pay cash, requires ask for discount)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(pay cash, requires go to store)
Evidence: 0.34
¬ Typical(pay cash, requires go to store)
Evidence: 0.45
¬ Remarkable(pay cash, requires go to store)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(pay cash, requires go to store)
Evidence: 0.34
¬ Typical(pay cash, requires go to store)