penny: be used to buy gumball

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.65
, thing
Weight: 0.59
, coin
Weight: 0.59
, money
Weight: 0.59
Siblings dime
Weight: 0.36
, postage stamp
Weight: 0.33
, cash register
Weight: 0.33
, soda
Weight: 0.32
, toaster
Weight: 0.32

Related properties

Property Similarity
be used to buy gumball 1.00
be used to buy gumballs 0.82
be at candy machine 0.78
be buy in shop 0.75
be used to buy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.89
Plausible(money, be used to buy)
Evidence: 0.83
¬ Typical(penny, be used to buy gumball)
0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.24
Plausible(coin, be at candy machine)
Evidence: 0.83
¬ Typical(penny, be used to buy gumball)
0.14
Rule weight: 0.66
Evidence weight: 0.28
Similarity weight: 0.75
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.83
¬ Typical(penny, be used to buy gumball)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.14
¬ Plausible(item, be buy in shop)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.24
¬ Plausible(coin, be at candy machine)
0.01
Rule weight: 0.09
Evidence weight: 0.13
Similarity weight: 0.75
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.89
¬ Plausible(money, be used to buy)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.08
¬ Remarkable(coin, be at candy machine)
0.28
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.66
¬ Remarkable(item, be buy in shop)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.94
¬ Remarkable(money, be used to buy)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.24
Plausible(coin, be at candy machine)
Evidence: 0.53
Remarkable(penny, be used to buy gumball)
Evidence: 0.03
¬ Plausible(penny, be used to buy gumball)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.89
Plausible(money, be used to buy)
Evidence: 0.53
Remarkable(penny, be used to buy gumball)
Evidence: 0.03
¬ Plausible(penny, be used to buy gumball)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.53
Remarkable(penny, be used to buy gumball)
Evidence: 0.03
¬ Plausible(penny, be used to buy gumball)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.49
¬ Salient(penny, be used to buy gumball)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.02
¬ Plausible(penny, be used to buy gumballs)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Typical(penny, be used to buy gumball)
Evidence: 0.88
¬ Typical(penny, be used to buy gumballs)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.53
Remarkable(penny, be used to buy gumball)
Evidence: 0.55
¬ Remarkable(penny, be used to buy gumballs)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.49
Salient(penny, be used to buy gumball)
Evidence: 0.52
¬ Salient(penny, be used to buy gumballs)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.49
Salient(penny, be used to buy gumball)
Evidence: 0.83
¬ Typical(penny, be used to buy gumball)
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.19
Similarity weight: 1.00
Evidence: 0.03
Plausible(penny, be used to buy gumball)
Evidence: 0.83
¬ Typical(penny, be used to buy gumball)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.05
¬ Typical(money, be used to buy)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(penny, be used to buy gumball)
Evidence: 0.68
¬ Typical(coin, be at candy machine)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.83
Typical(penny, be used to buy gumball)
Evidence: 0.05
¬ Typical(money, be used to buy)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.83
Typical(penny, be used to buy gumball)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.83
Typical(penny, be used to buy gumball)
Evidence: 0.68
¬ Typical(coin, be at candy machine)