pepper spray: hurt bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents chemical weapon
Weight: 0.72
, spray
Weight: 0.71
, chemical
Weight: 0.67
, weapon
Weight: 0.67
Siblings mace
Weight: 0.48
, hair spray
Weight: 0.39
, mustard gas
Weight: 0.36
, sulfuric acid
Weight: 0.35
, mustard
Weight: 0.35

Related properties

Property Similarity
hurt bad 1.00
go bad 0.83
mean good 0.80
actually affect damage 0.78
has quality bad 0.77
be good 0.77
is terrible 0.76
is horrible 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Plausible(weapon, be good)
Evidence: 0.90
¬ Typical(pepper spray, hurt bad)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.76
Plausible(spray, has quality bad)
Evidence: 0.90
¬ Typical(pepper spray, hurt bad)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.90
¬ Typical(pepper spray, hurt bad)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.48
¬ Plausible(weapon, has quality bad)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.76
¬ Plausible(spray, has quality bad)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.80
¬ Plausible(weapon, be good)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.29
¬ Remarkable(weapon, has quality bad)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.55
¬ Remarkable(spray, has quality bad)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.56
¬ Remarkable(weapon, be good)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.05
¬ Remarkable(mustard gas, go bad)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.29
¬ Remarkable(mustard, go bad)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.53
¬ Remarkable(mustard, has quality bad)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.67
¬ Remarkable(mustard, mean good)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.80
Plausible(weapon, be good)
Evidence: 0.46
Remarkable(pepper spray, hurt bad)
Evidence: 0.80
¬ Plausible(pepper spray, hurt bad)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.76
Plausible(spray, has quality bad)
Evidence: 0.46
Remarkable(pepper spray, hurt bad)
Evidence: 0.80
¬ Plausible(pepper spray, hurt bad)
0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.46
Remarkable(pepper spray, hurt bad)
Evidence: 0.80
¬ Plausible(pepper spray, hurt bad)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.05
Remarkable(mustard gas, go bad)
Evidence: 0.03
¬ Plausible(mustard gas, go bad)
0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.29
Remarkable(mustard, go bad)
Evidence: 0.34
¬ Plausible(mustard, go bad)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.67
Remarkable(mustard, mean good)
Evidence: 0.77
¬ Plausible(mustard, mean good)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.53
Remarkable(mustard, has quality bad)
Evidence: 0.78
¬ Plausible(mustard, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.82
¬ Salient(pepper spray, hurt bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Salient(pepper spray, hurt bad)
Evidence: 0.90
¬ Typical(pepper spray, hurt bad)
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.80
Plausible(pepper spray, hurt bad)
Evidence: 0.90
¬ Typical(pepper spray, hurt bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.83
¬ Typical(spray, has quality bad)
0.23
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.89
¬ Typical(weapon, be good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.20
¬ Typical(mustard gas, go bad)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.51
¬ Typical(mustard, go bad)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.81
¬ Typical(mustard, mean good)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(pepper spray, hurt bad)
Evidence: 0.86
¬ Typical(mustard, has quality bad)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.90
Typical(pepper spray, hurt bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Typical(pepper spray, hurt bad)
Evidence: 0.83
¬ Typical(spray, has quality bad)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Typical(pepper spray, hurt bad)
Evidence: 0.89
¬ Typical(weapon, be good)