perform: requires act

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
requires act 1.00
be used to act 0.96
requires learn to act 0.92
be defined as literal act of do 0.82
require person to play 0.76
requires self-confidence 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.19
Plausible(action, be defined as literal act of do)
Evidence: 0.18
¬ Typical(perform, requires act)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, require person to play)
Evidence: 0.18
¬ Typical(perform, requires act)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.19
¬ Plausible(action, be defined as literal act of do)
0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.20
¬ Plausible(game, require person to play)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.51
¬ Remarkable(perform, requires act)
Evidence: 0.44
¬ Remarkable(action, be defined as literal act of do)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(perform, requires act)
Evidence: 0.59
¬ Remarkable(game, require person to play)

Remarkability from parent implausibility

0.21
Rule weight: 0.42
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.19
Plausible(action, be defined as literal act of do)
Evidence: 0.51
Remarkable(perform, requires act)
Evidence: 0.94
¬ Plausible(perform, requires act)
0.20
Rule weight: 0.42
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, require person to play)
Evidence: 0.51
Remarkable(perform, requires act)
Evidence: 0.94
¬ Plausible(perform, requires act)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.82
¬ Salient(perform, requires act)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.93
¬ Plausible(perform, be used to act)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.35
¬ Plausible(perform, requires learn to act)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.82
Salient(perform, requires act)
Evidence: 0.82
¬ Salient(perform, be used to act)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.18
Typical(perform, requires act)
Evidence: 0.19
¬ Typical(perform, be used to act)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.82
Salient(perform, requires act)
Evidence: 0.79
¬ Salient(perform, requires learn to act)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.51
Remarkable(perform, requires act)
Evidence: 0.47
¬ Remarkable(perform, be used to act)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.59
¬ Plausible(perform, requires self-confidence)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.18
Typical(perform, requires act)
Evidence: 0.32
¬ Typical(perform, requires learn to act)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.82
Salient(perform, requires act)
Evidence: 0.86
¬ Salient(perform, requires self-confidence)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.18
Typical(perform, requires act)
Evidence: 0.23
¬ Typical(perform, requires self-confidence)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.51
Remarkable(perform, requires act)
Evidence: 0.75
¬ Remarkable(perform, requires learn to act)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.51
Remarkable(perform, requires act)
Evidence: 0.59
¬ Remarkable(perform, requires self-confidence)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(perform, requires act)
Evidence: 0.18
¬ Typical(perform, requires act)
Evidence: 0.51
¬ Remarkable(perform, requires act)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(perform, requires act)
Evidence: 0.18
¬ Typical(perform, requires act)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.51
¬ Remarkable(perform, requires act)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)
0.29
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(perform, requires act)
Evidence: 0.48
¬ Typical(game, require person to play)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.18
Typical(perform, requires act)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)
0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.18
Typical(perform, requires act)
Evidence: 0.48
¬ Typical(game, require person to play)