pharmacy: make money

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents shop
Weight: 0.64
, food store
Weight: 0.64
, location
Weight: 0.63
, field
Weight: 0.62
Siblings grocery store
Weight: 0.39
, convenience store
Weight: 0.37
, supermarket
Weight: 0.36
, clothing store
Weight: 0.36
, hardware store
Weight: 0.35

Related properties

Property Similarity
make money 1.00
get back money 0.88
refuse money 0.81
save money with shopping 0.79
save money with online shopping 0.78
offer back cash 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.85
Plausible(shop, offer back cash)
Evidence: 0.69
¬ Typical(pharmacy, make money)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.85
¬ Plausible(shop, offer back cash)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.48
¬ Remarkable(shop, offer back cash)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.53
¬ Remarkable(supermarket, offer back cash)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.66
¬ Remarkable(grocery store, get back money)
0.05
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.59
¬ Remarkable(supermarket, save money with online shopping)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.64
¬ Remarkable(grocery store, offer back cash)
0.05
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.78
¬ Remarkable(supermarket, make money)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.69
¬ Remarkable(supermarket, save money with shopping)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.86
¬ Remarkable(grocery store, make money)
0.04
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.88
¬ Remarkable(convenience store, make money)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.85
Plausible(shop, offer back cash)
Evidence: 0.79
Remarkable(pharmacy, make money)
Evidence: 0.72
¬ Plausible(pharmacy, make money)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.88
Remarkable(convenience store, make money)
Evidence: 0.52
¬ Plausible(convenience store, make money)
0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.86
Remarkable(grocery store, make money)
Evidence: 0.58
¬ Plausible(grocery store, make money)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.78
Remarkable(supermarket, make money)
Evidence: 0.77
¬ Plausible(supermarket, make money)
0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.66
Remarkable(grocery store, get back money)
Evidence: 0.87
¬ Plausible(grocery store, get back money)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.69
Remarkable(supermarket, save money with shopping)
Evidence: 0.79
¬ Plausible(supermarket, save money with shopping)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.59
Remarkable(supermarket, save money with online shopping)
Evidence: 0.85
¬ Plausible(supermarket, save money with online shopping)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.64
Remarkable(grocery store, offer back cash)
Evidence: 0.90
¬ Plausible(grocery store, offer back cash)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.53
Remarkable(supermarket, offer back cash)
Evidence: 0.86
¬ Plausible(supermarket, offer back cash)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.86
¬ Salient(pharmacy, make money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(pharmacy, make money)
Evidence: 0.69
¬ Typical(pharmacy, make money)
Evidence: 0.79
¬ Remarkable(pharmacy, make money)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.72
Plausible(pharmacy, make money)
Evidence: 0.69
¬ Typical(pharmacy, make money)

Typicality and Rermarkability incompatibility between a parent and a child

0.10
Rule weight: 0.51
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.93
¬ Typical(shop, offer back cash)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.39
¬ Typical(convenience store, make money)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.48
¬ Typical(grocery store, make money)
0.06
Rule weight: 0.14
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.75
¬ Typical(supermarket, make money)
0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.81
¬ Typical(supermarket, save money with shopping)
0.03
Rule weight: 0.14
Evidence weight: 0.28
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.91
¬ Typical(grocery store, get back money)
0.03
Rule weight: 0.14
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.91
¬ Typical(supermarket, save money with online shopping)
0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.93
¬ Typical(supermarket, offer back cash)
0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(pharmacy, make money)
Evidence: 0.94
¬ Typical(grocery store, offer back cash)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.69
Typical(pharmacy, make money)
Evidence: 0.93
¬ Typical(shop, offer back cash)