phil: be stuck in groundhog day

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.56
, artist
Weight: 0.55
, group
Weight: 0.53
, man
Weight: 0.52
, team
Weight: 0.51
Siblings -

Related properties

Property Similarity
be stuck in groundhog day 1.00
get stuck in groundhog day 1.00
reliving groundhog day 0.90
relive groundhog day 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(phil, be stuck in groundhog day)
Evidence: 0.64
¬ Salient(phil, be stuck in groundhog day)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(phil, be stuck in groundhog day)
Evidence: 0.98
¬ Plausible(phil, get stuck in groundhog day)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(phil, be stuck in groundhog day)
Evidence: 0.98
¬ Plausible(phil, reliving groundhog day)
0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Typical(phil, be stuck in groundhog day)
Evidence: 0.88
¬ Typical(phil, get stuck in groundhog day)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Plausible(phil, be stuck in groundhog day)
Evidence: 0.98
¬ Plausible(phil, relive groundhog day)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.85
Typical(phil, be stuck in groundhog day)
Evidence: 0.86
¬ Typical(phil, reliving groundhog day)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Typical(phil, be stuck in groundhog day)
Evidence: 0.89
¬ Typical(phil, relive groundhog day)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.28
Remarkable(phil, be stuck in groundhog day)
Evidence: 0.34
¬ Remarkable(phil, get stuck in groundhog day)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.64
Salient(phil, be stuck in groundhog day)
Evidence: 0.76
¬ Salient(phil, get stuck in groundhog day)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.28
Remarkable(phil, be stuck in groundhog day)
Evidence: 0.39
¬ Remarkable(phil, reliving groundhog day)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.28
Remarkable(phil, be stuck in groundhog day)
Evidence: 0.39
¬ Remarkable(phil, relive groundhog day)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.64
Salient(phil, be stuck in groundhog day)
Evidence: 0.80
¬ Salient(phil, reliving groundhog day)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.64
Salient(phil, be stuck in groundhog day)
Evidence: 0.82
¬ Salient(phil, relive groundhog day)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.64
Salient(phil, be stuck in groundhog day)
Evidence: 0.85
¬ Typical(phil, be stuck in groundhog day)
Evidence: 0.28
¬ Remarkable(phil, be stuck in groundhog day)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(phil, be stuck in groundhog day)
Evidence: 0.85
¬ Typical(phil, be stuck in groundhog day)