phil: give car lot

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.56
, artist
Weight: 0.55
, group
Weight: 0.53
, man
Weight: 0.52
, team
Weight: 0.51
Siblings -

Related properties

Property Similarity
give car lot 1.00
get screwed over by everybody 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.40
Plausible(phil, give car lot)
Evidence: 0.44
¬ Salient(phil, give car lot)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.64
Remarkable(phil, give car lot)
Evidence: 0.46
¬ Remarkable(phil, get screwed over by everybody)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.44
Salient(phil, give car lot)
Evidence: 0.53
¬ Salient(phil, get screwed over by everybody)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.40
Plausible(phil, give car lot)
Evidence: 0.53
¬ Plausible(phil, get screwed over by everybody)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.39
Typical(phil, give car lot)
Evidence: 0.63
¬ Typical(phil, get screwed over by everybody)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.44
Salient(phil, give car lot)
Evidence: 0.39
¬ Typical(phil, give car lot)
Evidence: 0.64
¬ Remarkable(phil, give car lot)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.40
Plausible(phil, give car lot)
Evidence: 0.39
¬ Typical(phil, give car lot)