phil: have bad tooth

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.56
, artist
Weight: 0.55
, group
Weight: 0.53
, man
Weight: 0.52
, team
Weight: 0.51
Siblings -

Related properties

Property Similarity
have bad tooth 1.00
has physical part tooth 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
Plausible(phil, have bad tooth)
Evidence: 0.23
¬ Salient(phil, have bad tooth)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.49
Typical(phil, have bad tooth)
Evidence: 0.49
¬ Typical(phil, has physical part tooth)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.30
Plausible(phil, have bad tooth)
Evidence: 0.47
¬ Plausible(phil, has physical part tooth)
0.48
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.23
Salient(phil, have bad tooth)
Evidence: 0.52
¬ Salient(phil, has physical part tooth)
0.42
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.93
Evidence: 0.22
Remarkable(phil, have bad tooth)
Evidence: 0.61
¬ Remarkable(phil, has physical part tooth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(phil, have bad tooth)
Evidence: 0.49
¬ Typical(phil, have bad tooth)
Evidence: 0.22
¬ Remarkable(phil, have bad tooth)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.30
Plausible(phil, have bad tooth)
Evidence: 0.49
¬ Typical(phil, have bad tooth)