pin: has feel

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.57
, work
Weight: 0.56
, thing
Weight: 0.54
, item
Weight: 0.53
Siblings safety pin
Weight: 0.77
, bobby pin
Weight: 0.55
, mat
Weight: 0.32
, soccer ball
Weight: 0.32
, ring
Weight: 0.31

Related properties

Property Similarity
has feel 1.00
be feel strange 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.23
Plausible(pin, has feel)
Evidence: 0.47
¬ Salient(pin, has feel)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(pin, has feel)
Evidence: 0.80
¬ Remarkable(pin, be feel strange)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.47
Salient(pin, has feel)
Evidence: 0.63
¬ Salient(pin, be feel strange)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.23
Plausible(pin, has feel)
Evidence: 0.47
¬ Plausible(pin, be feel strange)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.05
Typical(pin, has feel)
Evidence: 0.39
¬ Typical(pin, be feel strange)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.47
Salient(pin, has feel)
Evidence: 0.05
¬ Typical(pin, has feel)
Evidence: 0.94
¬ Remarkable(pin, has feel)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.23
Plausible(pin, has feel)
Evidence: 0.05
¬ Typical(pin, has feel)