ping pong paddle: be used to game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to game 1.00
be used to hit ball 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.56
Plausible(ping pong paddle, be used to game)
Evidence: 0.55
¬ Salient(ping pong paddle, be used to game)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.56
Plausible(ping pong paddle, be used to game)
Evidence: 0.40
¬ Plausible(ping pong paddle, be used to hit ball)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.55
Salient(ping pong paddle, be used to game)
Evidence: 0.46
¬ Salient(ping pong paddle, be used to hit ball)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.67
Remarkable(ping pong paddle, be used to game)
Evidence: 0.69
¬ Remarkable(ping pong paddle, be used to hit ball)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.52
Typical(ping pong paddle, be used to game)
Evidence: 0.62
¬ Typical(ping pong paddle, be used to hit ball)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.55
Salient(ping pong paddle, be used to game)
Evidence: 0.52
¬ Typical(ping pong paddle, be used to game)
Evidence: 0.67
¬ Remarkable(ping pong paddle, be used to game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.56
Plausible(ping pong paddle, be used to game)
Evidence: 0.52
¬ Typical(ping pong paddle, be used to game)