piracy: be good again

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.63
, challenge
Weight: 0.62
, activity
Weight: 0.59
, matter
Weight: 0.57
, act
Weight: 0.57
Siblings terrorism
Weight: 0.34
, pedophilia
Weight: 0.33
, terrorist
Weight: 0.33
, pornography
Weight: 0.32
, gambling
Weight: 0.32

Related properties

Property Similarity
be good again 1.00
is good thing 0.80
is okay 0.78
has quality good 0.77
is bad thing 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.91
Plausible(challenge, has quality good)
Evidence: 0.19
¬ Typical(piracy, be good again)
0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.67
Plausible(act, has quality good)
Evidence: 0.19
¬ Typical(piracy, be good again)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.67
¬ Plausible(act, has quality good)
0.01
Rule weight: 0.09
Evidence weight: 0.12
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.91
¬ Plausible(challenge, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.68
¬ Remarkable(challenge, has quality good)
0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.79
¬ Remarkable(act, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.21
¬ Remarkable(terrorist, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.76
¬ Remarkable(gambling, has quality good)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.91
Plausible(challenge, has quality good)
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.03
¬ Plausible(piracy, be good again)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.67
Plausible(act, has quality good)
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.03
¬ Plausible(piracy, be good again)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.21
Remarkable(terrorist, has quality good)
Evidence: 0.17
¬ Plausible(terrorist, has quality good)
0.37
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.76
Remarkable(gambling, has quality good)
Evidence: 0.85
¬ Plausible(gambling, has quality good)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.04
¬ Salient(piracy, be good again)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.06
¬ Typical(piracy, is good thing)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.07
¬ Typical(piracy, is bad thing)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.12
¬ Plausible(piracy, has quality good)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.17
¬ Plausible(piracy, is good thing)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.19
¬ Typical(piracy, has quality good)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.19
¬ Plausible(piracy, is okay)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.23
¬ Typical(piracy, is okay)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.18
¬ Plausible(piracy, is bad thing)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.04
Salient(piracy, be good again)
Evidence: 0.19
¬ Salient(piracy, has quality good)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.04
Salient(piracy, be good again)
Evidence: 0.26
¬ Salient(piracy, is okay)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.33
¬ Remarkable(piracy, has quality good)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.04
Salient(piracy, be good again)
Evidence: 0.36
¬ Salient(piracy, is good thing)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.04
Salient(piracy, be good again)
Evidence: 0.35
¬ Salient(piracy, is bad thing)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.45
¬ Remarkable(piracy, is okay)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.83
¬ Remarkable(piracy, is bad thing)
0.13
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.80
Evidence: 0.06
Remarkable(piracy, be good again)
Evidence: 0.87
¬ Remarkable(piracy, is good thing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(piracy, be good again)
Evidence: 0.19
¬ Typical(piracy, be good again)
Evidence: 0.06
¬ Remarkable(piracy, be good again)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.03
Plausible(piracy, be good again)
Evidence: 0.19
¬ Typical(piracy, be good again)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.64
¬ Typical(act, has quality good)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.95
¬ Typical(challenge, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.40
¬ Typical(terrorist, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(piracy, be good again)
Evidence: 0.86
¬ Typical(gambling, has quality good)

Typicality inheritance from parent to child

0.18
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.64
¬ Typical(act, has quality good)
0.09
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.19
Typical(piracy, be good again)
Evidence: 0.95
¬ Typical(challenge, has quality good)