pirate: have guns

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.58
, option
Weight: 0.54
, thing
Weight: 0.54
, adventure
Weight: 0.54
Siblings crew
Weight: 0.60
, black jack
Weight: 0.57
, davy jones
Weight: 0.54
, schooner
Weight: 0.40
, vampire
Weight: 0.32

Related properties

Property Similarity
have guns 1.00
use weapons 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.58
Plausible(pirate, have guns)
Evidence: 0.20
¬ Salient(pirate, have guns)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.28
Typical(pirate, have guns)
Evidence: 0.11
¬ Typical(pirate, use weapons)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.58
Plausible(pirate, have guns)
Evidence: 0.72
¬ Plausible(pirate, use weapons)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.20
Salient(pirate, have guns)
Evidence: 0.50
¬ Salient(pirate, use weapons)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.26
Remarkable(pirate, have guns)
Evidence: 0.87
¬ Remarkable(pirate, use weapons)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.20
Salient(pirate, have guns)
Evidence: 0.28
¬ Typical(pirate, have guns)
Evidence: 0.26
¬ Remarkable(pirate, have guns)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.58
Plausible(pirate, have guns)
Evidence: 0.28
¬ Typical(pirate, have guns)