pistol: be good on gunzerker

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents firearm
Weight: 0.68
, weapon
Weight: 0.64
, handgun
Weight: 0.59
, rifle
Weight: 0.59
Siblings assault rifle
Weight: 0.71
, revolver
Weight: 0.70
, shotgun
Weight: 0.63
, submachine gun
Weight: 0.40

Related properties

Property Similarity
be good on gunzerker 1.00
has quality bad 0.81
be good for society 0.78
be in great condition 0.77
is best 0.77
be to big 0.77
be good for home defense 0.77
is terrible 0.77
is big 0.76
be bad in fortnite season 5 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.80
Plausible(handgun, has quality bad)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.82
Plausible(rifle, be in great condition)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)
0.43
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.71
Plausible(firearm, has quality bad)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)
0.35
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.48
¬ Plausible(weapon, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.71
¬ Plausible(firearm, has quality bad)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.80
¬ Plausible(handgun, has quality bad)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.82
¬ Plausible(rifle, be in great condition)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.29
¬ Remarkable(weapon, has quality bad)
0.40
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.53
¬ Remarkable(handgun, has quality bad)
0.38
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.66
¬ Remarkable(firearm, has quality bad)
0.38
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.56
¬ Remarkable(rifle, be in great condition)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.06
¬ Remarkable(shotgun, be good for home defense)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.04
¬ Remarkable(shotgun, be bad in fortnite season 5)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.80
Plausible(handgun, has quality bad)
Evidence: 0.27
Remarkable(pistol, be good on gunzerker)
Evidence: 0.44
¬ Plausible(pistol, be good on gunzerker)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.71
Plausible(firearm, has quality bad)
Evidence: 0.27
Remarkable(pistol, be good on gunzerker)
Evidence: 0.44
¬ Plausible(pistol, be good on gunzerker)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.82
Plausible(rifle, be in great condition)
Evidence: 0.27
Remarkable(pistol, be good on gunzerker)
Evidence: 0.44
¬ Plausible(pistol, be good on gunzerker)
0.28
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.27
Remarkable(pistol, be good on gunzerker)
Evidence: 0.44
¬ Plausible(pistol, be good on gunzerker)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.04
Remarkable(shotgun, be bad in fortnite season 5)
Evidence: 0.04
¬ Plausible(shotgun, be bad in fortnite season 5)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.06
Remarkable(shotgun, be good for home defense)
Evidence: 0.06
¬ Plausible(shotgun, be good for home defense)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.34
¬ Salient(pistol, be good on gunzerker)

Similarity expansion

0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.66
Typical(pistol, be good on gunzerker)
Evidence: 0.85
¬ Typical(pistol, has quality bad)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.27
Remarkable(pistol, be good on gunzerker)
Evidence: 0.53
¬ Remarkable(pistol, has quality bad)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.77
¬ Plausible(pistol, has quality bad)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.34
Salient(pistol, be good on gunzerker)
Evidence: 0.82
¬ Salient(pistol, has quality bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(pistol, be good on gunzerker)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.44
Plausible(pistol, be good on gunzerker)
Evidence: 0.66
¬ Typical(pistol, be good on gunzerker)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.74
¬ Typical(firearm, has quality bad)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.88
¬ Typical(handgun, has quality bad)
0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.88
¬ Typical(rifle, be in great condition)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.27
¬ Typical(shotgun, be bad in fortnite season 5)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(pistol, be good on gunzerker)
Evidence: 0.31
¬ Typical(shotgun, be good for home defense)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.66
Typical(pistol, be good on gunzerker)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.66
Typical(pistol, be good on gunzerker)
Evidence: 0.74
¬ Typical(firearm, has quality bad)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.66
Typical(pistol, be good on gunzerker)
Evidence: 0.88
¬ Typical(handgun, has quality bad)
0.26
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.66
Typical(pistol, be good on gunzerker)
Evidence: 0.88
¬ Typical(rifle, be in great condition)