pistol: be in old gaming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents firearm
Weight: 0.68
, weapon
Weight: 0.64
, handgun
Weight: 0.59
, rifle
Weight: 0.59
Siblings assault rifle
Weight: 0.71
, revolver
Weight: 0.70
, shotgun
Weight: 0.63
, submachine gun
Weight: 0.40

Related properties

Property Similarity
be in old gaming 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.56
Plausible(pistol, be in old gaming)
Evidence: 0.51
¬ Salient(pistol, be in old gaming)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.51
Salient(pistol, be in old gaming)
Evidence: 0.66
¬ Typical(pistol, be in old gaming)
Evidence: 0.40
¬ Remarkable(pistol, be in old gaming)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.56
Plausible(pistol, be in old gaming)
Evidence: 0.66
¬ Typical(pistol, be in old gaming)