play baseball: be used to cheer for your teammate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to cheer for your teammate 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.57
Plausible(play baseball, be used to cheer for your teammate)
Evidence: 0.45
¬ Salient(play baseball, be used to cheer for your teammate)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.45
Salient(play baseball, be used to cheer for your teammate)
Evidence: 0.75
¬ Typical(play baseball, be used to cheer for your teammate)
Evidence: 0.34
¬ Remarkable(play baseball, be used to cheer for your teammate)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.57
Plausible(play baseball, be used to cheer for your teammate)
Evidence: 0.75
¬ Typical(play baseball, be used to cheer for your teammate)