play basketball: be used to kid

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kid 1.00
be motivated by have fun with your friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(play basketball, be used to kid)
Evidence: 0.52
¬ Salient(play basketball, be used to kid)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.58
Typical(play basketball, be used to kid)
Evidence: 0.17
¬ Typical(play basketball, be motivated by have fun with your friend)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.71
Plausible(play basketball, be used to kid)
Evidence: 0.90
¬ Plausible(play basketball, be motivated by have fun with your friend)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.52
Salient(play basketball, be used to kid)
Evidence: 0.69
¬ Salient(play basketball, be motivated by have fun with your friend)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.36
Remarkable(play basketball, be used to kid)
Evidence: 0.88
¬ Remarkable(play basketball, be motivated by have fun with your friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.52
Salient(play basketball, be used to kid)
Evidence: 0.58
¬ Typical(play basketball, be used to kid)
Evidence: 0.36
¬ Remarkable(play basketball, be used to kid)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.71
Plausible(play basketball, be used to kid)
Evidence: 0.58
¬ Typical(play basketball, be used to kid)