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play chess
:
be used to socialize
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to socialize
1.00
be used to relax
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play chess
,
be used to socialize
)
⋁
Evidence:
0.42
¬ Salient(
play chess
,
be used to socialize
)
Similarity expansion
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.75
Typical(
play chess
,
be used to socialize
)
⋁
Evidence:
0.55
¬ Typical(
play chess
,
be used to relax
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.31
Remarkable(
play chess
,
be used to socialize
)
⋁
Evidence:
0.33
¬ Remarkable(
play chess
,
be used to relax
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.61
Plausible(
play chess
,
be used to socialize
)
⋁
Evidence:
0.76
¬ Plausible(
play chess
,
be used to relax
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.77
Evidence:
0.42
Salient(
play chess
,
be used to socialize
)
⋁
Evidence:
0.51
¬ Salient(
play chess
,
be used to relax
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.42
Salient(
play chess
,
be used to socialize
)
⋁
Evidence:
0.75
¬ Typical(
play chess
,
be used to socialize
)
⋁
Evidence:
0.31
¬ Remarkable(
play chess
,
be used to socialize
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.71
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play chess
,
be used to socialize
)
⋁
Evidence:
0.75
¬ Typical(
play chess
,
be used to socialize
)