play chess: be used to socialize

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to socialize 1.00
be used to relax 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to socialize)
Evidence: 0.42
¬ Salient(play chess, be used to socialize)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.75
Typical(play chess, be used to socialize)
Evidence: 0.55
¬ Typical(play chess, be used to relax)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.31
Remarkable(play chess, be used to socialize)
Evidence: 0.33
¬ Remarkable(play chess, be used to relax)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.61
Plausible(play chess, be used to socialize)
Evidence: 0.76
¬ Plausible(play chess, be used to relax)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.42
Salient(play chess, be used to socialize)
Evidence: 0.51
¬ Salient(play chess, be used to relax)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.42
Salient(play chess, be used to socialize)
Evidence: 0.75
¬ Typical(play chess, be used to socialize)
Evidence: 0.31
¬ Remarkable(play chess, be used to socialize)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to socialize)
Evidence: 0.75
¬ Typical(play chess, be used to socialize)