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play frisbee
:
be used to get fit
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to get fit
1.00
be used to keep fit
0.94
be used to fit person
0.94
be used to get into shape
0.81
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.63
Plausible(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.46
¬ Salient(
play frisbee
,
be used to get fit
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.94
Evidence:
0.46
Remarkable(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.25
¬ Remarkable(
play frisbee
,
be used to fit person
)
0.68
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.94
Evidence:
0.46
Salient(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.28
¬ Salient(
play frisbee
,
be used to fit person
)
0.65
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.94
Evidence:
0.46
Remarkable(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.36
¬ Remarkable(
play frisbee
,
be used to keep fit
)
0.64
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.94
Evidence:
0.67
Typical(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.63
¬ Typical(
play frisbee
,
be used to keep fit
)
0.62
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.94
Evidence:
0.46
Salient(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.42
¬ Salient(
play frisbee
,
be used to keep fit
)
0.62
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.94
Evidence:
0.63
Plausible(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.62
¬ Plausible(
play frisbee
,
be used to fit person
)
0.60
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.94
Evidence:
0.67
Typical(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.78
¬ Typical(
play frisbee
,
be used to fit person
)
0.60
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.94
Evidence:
0.63
Plausible(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.69
¬ Plausible(
play frisbee
,
be used to keep fit
)
0.55
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.81
Evidence:
0.67
Typical(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.66
¬ Typical(
play frisbee
,
be used to get into shape
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.81
Evidence:
0.46
Salient(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.45
¬ Salient(
play frisbee
,
be used to get into shape
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.81
Evidence:
0.46
Remarkable(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.44
¬ Remarkable(
play frisbee
,
be used to get into shape
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.81
Evidence:
0.63
Plausible(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.65
¬ Plausible(
play frisbee
,
be used to get into shape
)
...
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.46
Salient(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.67
¬ Typical(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.46
¬ Remarkable(
play frisbee
,
be used to get fit
)
Typical implies Plausible
0.36
Rule weight:
0.48
Evidence weight:
0.75
Similarity weight:
1.00
Evidence:
0.63
Plausible(
play frisbee
,
be used to get fit
)
⋁
Evidence:
0.67
¬ Typical(
play frisbee
,
be used to get fit
)