play game of chess: be motivated by entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by entertainment 1.00
be used to entertainment 0.94
be motivated by have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game of chess, be motivated by entertainment)
Evidence: 0.66
¬ Salient(play game of chess, be motivated by entertainment)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.43
Typical(play game of chess, be motivated by entertainment)
Evidence: 0.26
¬ Typical(play game of chess, be used to entertainment)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.80
Plausible(play game of chess, be motivated by entertainment)
Evidence: 0.90
¬ Plausible(play game of chess, be used to entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.45
Remarkable(play game of chess, be motivated by entertainment)
Evidence: 0.42
¬ Remarkable(play game of chess, be used to entertainment)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.66
Salient(play game of chess, be motivated by entertainment)
Evidence: 0.77
¬ Salient(play game of chess, be used to entertainment)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Plausible(play game of chess, be motivated by entertainment)
Evidence: 0.78
¬ Plausible(play game of chess, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.66
Salient(play game of chess, be motivated by entertainment)
Evidence: 0.54
¬ Salient(play game of chess, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.43
Typical(play game of chess, be motivated by entertainment)
Evidence: 0.34
¬ Typical(play game of chess, be motivated by have fun)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.45
Remarkable(play game of chess, be motivated by entertainment)
Evidence: 0.86
¬ Remarkable(play game of chess, be motivated by have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Salient(play game of chess, be motivated by entertainment)
Evidence: 0.43
¬ Typical(play game of chess, be motivated by entertainment)
Evidence: 0.45
¬ Remarkable(play game of chess, be motivated by entertainment)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game of chess, be motivated by entertainment)
Evidence: 0.43
¬ Typical(play game of chess, be motivated by entertainment)