play game with your friend: causes closeness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes closeness 1.00
requires friendship 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.89
Plausible(play game with your friend, causes closeness)
Evidence: 0.77
¬ Salient(play game with your friend, causes closeness)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.89
Plausible(play game with your friend, causes closeness)
Evidence: 0.88
¬ Plausible(play game with your friend, requires friendship)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.77
Salient(play game with your friend, causes closeness)
Evidence: 0.75
¬ Salient(play game with your friend, requires friendship)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.29
Remarkable(play game with your friend, causes closeness)
Evidence: 0.33
¬ Remarkable(play game with your friend, requires friendship)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.32
Typical(play game with your friend, causes closeness)
Evidence: 0.35
¬ Typical(play game with your friend, requires friendship)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(play game with your friend, causes closeness)
Evidence: 0.32
¬ Typical(play game with your friend, causes closeness)
Evidence: 0.29
¬ Remarkable(play game with your friend, causes closeness)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.89
Plausible(play game with your friend, causes closeness)
Evidence: 0.32
¬ Typical(play game with your friend, causes closeness)