play game: be like diablo

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings playing game
Weight: 0.40
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, chess game
Weight: 0.36

Related properties

Property Similarity
be like diablo 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.45
Plausible(play game, be like diablo)
Evidence: 0.34
¬ Salient(play game, be like diablo)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(play game, be like diablo)
Evidence: 0.62
¬ Typical(play game, be like diablo)
Evidence: 0.29
¬ Remarkable(play game, be like diablo)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.45
Plausible(play game, be like diablo)
Evidence: 0.62
¬ Typical(play game, be like diablo)