play game: be motivated by you do not want to be serious

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by you do not want to be serious 1.00
be at we do not understand 0.90
wants to know if you healthy 0.89
be motivated by you be good at it 0.89
do not work well 0.88
be motivated by you like to 0.87
requires want to have fun 0.87
causes you have good time 0.87
be happen without your know 0.87
be motivated by game can make you smart 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.57
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.56
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.08
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.24
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.90
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.17
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.87
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.74
¬ Salient(play game, be motivated by you do not want to be serious)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.95
¬ Remarkable(play game, wants to know if you healthy)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.04
Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.88
¬ Plausible(play game, wants to know if you healthy)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.04
Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.06
¬ Typical(play game, wants to know if you healthy)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.74
Salient(play game, be motivated by you do not want to be serious)
Evidence: 0.81
¬ Salient(play game, wants to know if you healthy)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.74
Salient(play game, be motivated by you do not want to be serious)
Evidence: 0.95
¬ Salient(play game, causes you have good time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.74
Salient(play game, be motivated by you do not want to be serious)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game, be motivated by you do not want to be serious)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.24
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.04
Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.04
Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.23
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.04
Typical(play game, be motivated by you do not want to be serious)
Evidence: 0.48
¬ Typical(thing, do not work well)