play game: causes someone win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes someone win 1.00
causes win or lose 0.90
causes you may win 0.89
causes you either win lose or tie 0.87
be used to win or lose 0.87
requires have someone to play game with 0.81
requires find someone to play them with 0.81
requires find someone to play with 0.80
causes you might lose 0.79
wants to get some money from someone 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.24
¬ Typical(play game, causes someone win)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.89
¬ Remarkable(play game, causes someone win)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.89
Remarkable(play game, causes someone win)
Evidence: 0.58
¬ Plausible(play game, causes someone win)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.82
¬ Salient(play game, causes someone win)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.24
Typical(play game, causes someone win)
Evidence: 0.02
¬ Typical(play game, requires have someone to play game with)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.24
Typical(play game, causes someone win)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.24
Typical(play game, causes someone win)
Evidence: 0.03
¬ Typical(play game, requires find someone to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play game, causes someone win)
Evidence: 0.97
¬ Remarkable(play game, requires have someone to play game with)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play game, causes someone win)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.89
Remarkable(play game, causes someone win)
Evidence: 0.97
¬ Remarkable(play game, requires find someone to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
Salient(play game, causes someone win)
Evidence: 0.93
¬ Salient(play game, requires find someone to play them with)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Salient(play game, causes someone win)
Evidence: 0.92
¬ Salient(play game, requires find someone to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Salient(play game, causes someone win)
Evidence: 0.95
¬ Salient(play game, requires have someone to play game with)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.97
¬ Plausible(play game, requires find someone to play with)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.99
¬ Plausible(play game, requires have someone to play game with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.82
Salient(play game, causes someone win)
Evidence: 0.24
¬ Typical(play game, causes someone win)
Evidence: 0.89
¬ Remarkable(play game, causes someone win)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.24
¬ Typical(play game, causes someone win)

Typicality and Rermarkability incompatibility between a parent and a child

0.13
Rule weight: 0.51
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.89
¬ Remarkable(play game, causes someone win)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality inheritance from parent to child

0.16
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.24
Typical(play game, causes someone win)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)