play game: requires have friend over

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
requires have friend over 1.00
be used to make friend 0.84
be used to play game with friend 0.78
wants to get some money from someone 0.75
be in two state at once 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.28
¬ Typical(play game, requires have friend over)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.28
¬ Typical(play game, requires have friend over)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.66
Plausible(play game, requires have friend over)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.66
Plausible(play game, requires have friend over)
Evidence: 0.21
¬ Plausible(thing, be in two state at once)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.51
¬ Remarkable(thing, be in two state at once)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with friend)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.64
Remarkable(play game, requires have friend over)
Evidence: 0.66
¬ Plausible(play game, requires have friend over)
0.24
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.64
Remarkable(play game, requires have friend over)
Evidence: 0.66
¬ Plausible(play game, requires have friend over)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.66
Plausible(play game, requires have friend over)
Evidence: 0.73
Remarkable(board game, be used to play game with friend)
Evidence: 0.04
¬ Plausible(board game, be used to play game with friend)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.66
Plausible(play game, requires have friend over)
Evidence: 0.86
¬ Salient(play game, requires have friend over)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Salient(play game, requires have friend over)
Evidence: 0.28
¬ Typical(play game, requires have friend over)
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.66
Plausible(play game, requires have friend over)
Evidence: 0.28
¬ Typical(play game, requires have friend over)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.20
Rule weight: 0.51
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(play game, requires have friend over)
Evidence: 0.68
¬ Typical(board game, be used to play game with friend)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.28
Typical(play game, requires have friend over)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.16
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.28
Typical(play game, requires have friend over)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)