play guitar: be motivated by make noise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by make noise 1.00
causes make sound 0.79
causes hear sound 0.78
causes sound 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(play guitar, be motivated by make noise)
Evidence: 0.66
¬ Salient(play guitar, be motivated by make noise)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.42
Typical(play guitar, be motivated by make noise)
Evidence: 0.10
¬ Typical(play guitar, causes make sound)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.42
Typical(play guitar, be motivated by make noise)
Evidence: 0.27
¬ Typical(play guitar, causes hear sound)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.42
Typical(play guitar, be motivated by make noise)
Evidence: 0.27
¬ Typical(play guitar, causes sound)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Plausible(play guitar, be motivated by make noise)
Evidence: 0.88
¬ Plausible(play guitar, causes hear sound)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Plausible(play guitar, be motivated by make noise)
Evidence: 0.96
¬ Plausible(play guitar, causes make sound)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.79
Plausible(play guitar, be motivated by make noise)
Evidence: 0.87
¬ Plausible(play guitar, causes sound)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.66
Salient(play guitar, be motivated by make noise)
Evidence: 0.61
¬ Salient(play guitar, causes hear sound)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.66
Salient(play guitar, be motivated by make noise)
Evidence: 0.66
¬ Salient(play guitar, causes sound)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Salient(play guitar, be motivated by make noise)
Evidence: 0.83
¬ Salient(play guitar, causes make sound)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.52
Remarkable(play guitar, be motivated by make noise)
Evidence: 0.65
¬ Remarkable(play guitar, causes hear sound)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.52
Remarkable(play guitar, be motivated by make noise)
Evidence: 0.73
¬ Remarkable(play guitar, causes sound)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.52
Remarkable(play guitar, be motivated by make noise)
Evidence: 0.83
¬ Remarkable(play guitar, causes make sound)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Salient(play guitar, be motivated by make noise)
Evidence: 0.42
¬ Typical(play guitar, be motivated by make noise)
Evidence: 0.52
¬ Remarkable(play guitar, be motivated by make noise)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(play guitar, be motivated by make noise)
Evidence: 0.42
¬ Typical(play guitar, be motivated by make noise)