Dice
About
Dialogues
Browse full collection
play harp
:
be motivated by be like angel
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by be like angel
1.00
be used to angel
0.96
requires be angel
0.96
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.27
Plausible(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.25
¬ Salient(
play harp
,
be motivated by be like angel
)
Similarity expansion
0.80
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.96
Evidence:
0.97
Typical(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.99
¬ Typical(
play harp
,
be used to angel
)
0.79
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.96
Evidence:
0.97
Typical(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.99
¬ Typical(
play harp
,
requires be angel
)
0.79
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.96
Evidence:
0.27
Plausible(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.04
¬ Plausible(
play harp
,
requires be angel
)
0.77
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.96
Evidence:
0.27
Plausible(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.09
¬ Plausible(
play harp
,
be used to angel
)
0.76
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.96
Evidence:
0.30
Remarkable(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.11
¬ Remarkable(
play harp
,
requires be angel
)
0.75
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.96
Evidence:
0.30
Remarkable(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.12
¬ Remarkable(
play harp
,
be used to angel
)
0.73
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.96
Evidence:
0.25
Salient(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.14
¬ Salient(
play harp
,
requires be angel
)
0.71
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.96
Evidence:
0.25
Salient(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.19
¬ Salient(
play harp
,
be used to angel
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.25
Salient(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.97
¬ Typical(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.30
¬ Remarkable(
play harp
,
be motivated by be like angel
)
Typical implies Plausible
0.14
Rule weight:
0.48
Evidence weight:
0.29
Similarity weight:
1.00
Evidence:
0.27
Plausible(
play harp
,
be motivated by be like angel
)
⋁
Evidence:
0.97
¬ Typical(
play harp
,
be motivated by be like angel
)