play harp: be motivated by be like angel

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by be like angel 1.00
be used to angel 0.96
requires be angel 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.27
Plausible(play harp, be motivated by be like angel)
Evidence: 0.25
¬ Salient(play harp, be motivated by be like angel)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Typical(play harp, be motivated by be like angel)
Evidence: 0.99
¬ Typical(play harp, be used to angel)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Typical(play harp, be motivated by be like angel)
Evidence: 0.99
¬ Typical(play harp, requires be angel)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.27
Plausible(play harp, be motivated by be like angel)
Evidence: 0.04
¬ Plausible(play harp, requires be angel)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.27
Plausible(play harp, be motivated by be like angel)
Evidence: 0.09
¬ Plausible(play harp, be used to angel)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.30
Remarkable(play harp, be motivated by be like angel)
Evidence: 0.11
¬ Remarkable(play harp, requires be angel)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.30
Remarkable(play harp, be motivated by be like angel)
Evidence: 0.12
¬ Remarkable(play harp, be used to angel)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.25
Salient(play harp, be motivated by be like angel)
Evidence: 0.14
¬ Salient(play harp, requires be angel)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.25
Salient(play harp, be motivated by be like angel)
Evidence: 0.19
¬ Salient(play harp, be used to angel)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.25
Salient(play harp, be motivated by be like angel)
Evidence: 0.97
¬ Typical(play harp, be motivated by be like angel)
Evidence: 0.30
¬ Remarkable(play harp, be motivated by be like angel)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.29
Similarity weight: 1.00
Evidence: 0.27
Plausible(play harp, be motivated by be like angel)
Evidence: 0.97
¬ Typical(play harp, be motivated by be like angel)