play lacrosse: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes try to win 0.90
causes someone win 0.89
be used to win competition 0.88
be motivated by compete in tough sport 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.36
¬ Salient(play lacrosse, be used to win)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Typical(play lacrosse, be used to win)
Evidence: 0.84
¬ Typical(play lacrosse, causes try to win)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.91
Typical(play lacrosse, be used to win)
Evidence: 0.79
¬ Typical(play lacrosse, causes someone win)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Typical(play lacrosse, be used to win)
Evidence: 0.76
¬ Typical(play lacrosse, be used to win competition)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.91
Typical(play lacrosse, be used to win)
Evidence: 0.39
¬ Typical(play lacrosse, be motivated by compete in tough sport)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.36
Salient(play lacrosse, be used to win)
Evidence: 0.36
¬ Salient(play lacrosse, causes try to win)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.36
Salient(play lacrosse, be used to win)
Evidence: 0.38
¬ Salient(play lacrosse, causes someone win)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.36
Salient(play lacrosse, be used to win)
Evidence: 0.37
¬ Salient(play lacrosse, be used to win competition)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.39
¬ Plausible(play lacrosse, causes try to win)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.41
¬ Plausible(play lacrosse, be used to win competition)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.43
¬ Plausible(play lacrosse, causes someone win)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.52
Remarkable(play lacrosse, be used to win)
Evidence: 0.61
¬ Remarkable(play lacrosse, causes someone win)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.52
Remarkable(play lacrosse, be used to win)
Evidence: 0.62
¬ Remarkable(play lacrosse, causes try to win)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.52
Remarkable(play lacrosse, be used to win)
Evidence: 0.72
¬ Remarkable(play lacrosse, be used to win competition)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.36
Salient(play lacrosse, be used to win)
Evidence: 0.50
¬ Salient(play lacrosse, be motivated by compete in tough sport)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.52
Remarkable(play lacrosse, be used to win)
Evidence: 0.85
¬ Remarkable(play lacrosse, be motivated by compete in tough sport)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.73
¬ Plausible(play lacrosse, be motivated by compete in tough sport)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.36
Salient(play lacrosse, be used to win)
Evidence: 0.91
¬ Typical(play lacrosse, be used to win)
Evidence: 0.52
¬ Remarkable(play lacrosse, be used to win)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.35
Plausible(play lacrosse, be used to win)
Evidence: 0.91
¬ Typical(play lacrosse, be used to win)