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play lacrosse
:
causes get injure
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes get injure
1.00
causes someone may be injure
0.94
be motivated by injure somebody
0.93
causes injure your shoulder
0.91
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.33
¬ Salient(
play lacrosse
,
causes get injure
)
Similarity expansion
0.76
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.91
Evidence:
0.33
Salient(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.02
¬ Salient(
play lacrosse
,
causes injure your shoulder
)
0.76
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.91
Evidence:
0.41
Remarkable(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.04
¬ Remarkable(
play lacrosse
,
causes injure your shoulder
)
0.69
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.93
Evidence:
0.81
Typical(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.68
¬ Typical(
play lacrosse
,
be motivated by injure somebody
)
0.69
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.94
Evidence:
0.81
Typical(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.77
¬ Typical(
play lacrosse
,
causes someone may be injure
)
0.66
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.93
Evidence:
0.33
Salient(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.24
¬ Salient(
play lacrosse
,
be motivated by injure somebody
)
0.65
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.91
Evidence:
0.81
Typical(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.88
¬ Typical(
play lacrosse
,
causes injure your shoulder
)
0.63
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.94
Evidence:
0.33
Salient(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.33
¬ Salient(
play lacrosse
,
causes someone may be injure
)
0.62
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.94
Evidence:
0.41
Remarkable(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.38
¬ Remarkable(
play lacrosse
,
causes someone may be injure
)
0.61
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.93
Evidence:
0.41
Remarkable(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.39
¬ Remarkable(
play lacrosse
,
be motivated by injure somebody
)
0.57
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.94
Evidence:
0.48
Plausible(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.55
¬ Plausible(
play lacrosse
,
causes someone may be injure
)
0.53
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.93
Evidence:
0.48
Plausible(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.64
¬ Plausible(
play lacrosse
,
be motivated by injure somebody
)
0.49
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.91
Evidence:
0.48
Plausible(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.71
¬ Plausible(
play lacrosse
,
causes injure your shoulder
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.33
Salient(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.81
¬ Typical(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.41
¬ Remarkable(
play lacrosse
,
causes get injure
)
Typical implies Plausible
0.28
Rule weight:
0.48
Evidence weight:
0.58
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play lacrosse
,
causes get injure
)
⋁
Evidence:
0.81
¬ Typical(
play lacrosse
,
causes get injure
)