play lacrosse: causes get injure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get injure 1.00
causes someone may be injure 0.94
be motivated by injure somebody 0.93
causes injure your shoulder 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.48
Plausible(play lacrosse, causes get injure)
Evidence: 0.33
¬ Salient(play lacrosse, causes get injure)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.33
Salient(play lacrosse, causes get injure)
Evidence: 0.02
¬ Salient(play lacrosse, causes injure your shoulder)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.41
Remarkable(play lacrosse, causes get injure)
Evidence: 0.04
¬ Remarkable(play lacrosse, causes injure your shoulder)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.81
Typical(play lacrosse, causes get injure)
Evidence: 0.68
¬ Typical(play lacrosse, be motivated by injure somebody)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.81
Typical(play lacrosse, causes get injure)
Evidence: 0.77
¬ Typical(play lacrosse, causes someone may be injure)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.33
Salient(play lacrosse, causes get injure)
Evidence: 0.24
¬ Salient(play lacrosse, be motivated by injure somebody)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.81
Typical(play lacrosse, causes get injure)
Evidence: 0.88
¬ Typical(play lacrosse, causes injure your shoulder)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.33
Salient(play lacrosse, causes get injure)
Evidence: 0.33
¬ Salient(play lacrosse, causes someone may be injure)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.41
Remarkable(play lacrosse, causes get injure)
Evidence: 0.38
¬ Remarkable(play lacrosse, causes someone may be injure)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.41
Remarkable(play lacrosse, causes get injure)
Evidence: 0.39
¬ Remarkable(play lacrosse, be motivated by injure somebody)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.48
Plausible(play lacrosse, causes get injure)
Evidence: 0.55
¬ Plausible(play lacrosse, causes someone may be injure)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.48
Plausible(play lacrosse, causes get injure)
Evidence: 0.64
¬ Plausible(play lacrosse, be motivated by injure somebody)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.48
Plausible(play lacrosse, causes get injure)
Evidence: 0.71
¬ Plausible(play lacrosse, causes injure your shoulder)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.33
Salient(play lacrosse, causes get injure)
Evidence: 0.81
¬ Typical(play lacrosse, causes get injure)
Evidence: 0.41
¬ Remarkable(play lacrosse, causes get injure)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.48
Plausible(play lacrosse, causes get injure)
Evidence: 0.81
¬ Typical(play lacrosse, causes get injure)